Unity REST Skills skills
512 REST skills for Unity with SKILL.md templates as UPM packages skills-hub.ai mirrors 71 skills from Unity REST Skills daily, every skill links back to its upstream GitHub source. Install with one command across Claude Code, Cursor, Codex, Windsurf, and any MCP-compatible tool.
Upstream: github.com/Besty0728/Unity-Skills
Installing a Unity REST Skills skill
Pick a skill below, then run the install command for your AI coding tool. The skills-hub CLI writes the SKILL.md to the right directory and tracks the install in .skills.json so your team gets reproducible installs.
# Install a Unity REST Skills skill
npx @skills-hub-ai/cli install <skill-slug>
# Browse all Unity REST Skills skills via API
curl https://skills-hub.ai/api/v1/skills?source=unity-rest-skills
# Browse all sources
open https://skills-hub.ai/sourcesTop Unity REST Skills skills
See all →The most-installed skills from Unity REST Skills, ranked by adoption.
01unity-xr
1 installsXR Interaction Toolkit (XRI) skills for VR/AR development. Use when users want to set up XR rigs, add grab/socket/ray interactors, attach grab interactables, configure teleportation, continuous locomotion, snap/smooth turn, XR-aware Canvas/EventSystem, haptics, InteractionLayerMask, or diagnose XR scenes. Triggers: XR, XRI, XR Interaction Toolkit, VR, AR, XR Origin, XR Rig, XRRayInteractor, XRDirectInteractor, XRSocketInteractor, XRGrabInteractable, XRSimpleInteractable, TeleportationProvider, TeleportationArea, TeleportationAnchor, ContinuousMoveProvider, SnapTurnProvider, ContinuousTurnProvider, XRUIInputModule, TrackedPoseDriver, grab, teleport, hand tracking, controller, interactor, interactable, locomotion, haptics, InteractionLayerMask, 抓取, 传送, 手柄, 头盔, 虚拟现实, 增强现实, XR 交互, XR 设置. Requires com.unity.xr.interaction.toolkit; reflection-based bridge supports XRI 2.x (Unity 2022) and XRI 3.x (Unity 6+). Missing-package calls return a diagnostic stub.
Buildfrom Unity REST Skills02unity-gameobject
GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, parent, find, or rename GameObjects. Triggers: gameobject, create gameobject, delete gameobject, duplicate, rename, transform, position, rotation, scale, parent, child, hierarchy, layer, tag, active, find, primitive, cube, sphere, instanceId, 游戏对象, 创建游戏对象, 删除游戏对象, 复制, 重命名, 变换, 位置, 旋转, 缩放, 父子, 层级, 查找游戏对象, 标签, 图层, 激活, 立方体, 球体.
Buildfrom Unity REST Skills03unity-terrain
Unity Terrain operations: create TerrainData, sculpt heights, paint texture layers, smooth/flatten regions, generate Perlin landscapes, add hills. Use when users want to create terrain, set heights, paint textures, smooth or sculpt landscapes. Triggers: terrain, Terrain, TerrainData, heightmap, height map, landscape, sculpt, paint, splat, brush, hill, plateau, Perlin, perlin noise, procedural terrain, smooth, flatten, texture layer, terrain layer, 地形, 高度图, 地图, 山, 山丘, 平原, 高原, 涂刷, 纹理绘制, 程序地形, 柏林噪声, 雕刻.
Buildfrom Unity REST Skills04unity-script-roles
Script role planner for Unity. Use when users want to decide class responsibilities — which should be MonoBehaviour, ScriptableObject, pure C# service, or installer. Triggers: script roles, class roles, what should be MonoBehaviour, service class, presenter, installer, responsibility, 脚本职责, 类的职责, 用MonoBehaviour还是纯C#, 怎么分类, 职责划分.
Buildfrom Unity REST Skills05unity-physics
Unity physics queries and editor-time configuration: raycasts/spherecast/boxcast, overlap checks, gravity, PhysicMaterial assets, layer collision matrix. Triggers: physics, raycast, spherecast, boxcast, overlap, sphere overlap, box overlap, gravity, collision, rigidbody, collider, physics material, PhysicMaterial, PhysicsMaterial, layer mask, layer collision matrix, 物理, 射线检测, 球形射线, 盒形射线, 重叠检测, 重力, 碰撞, 刚体, 碰撞器, 物理材质, 图层碰撞.
Buildfrom Unity REST Skills06unity-postprocess
Modern SRP post-processing effects on URP / HDRP VolumeProfiles (built on top of the Volume framework). Use when users want to add / remove / inspect or tune Bloom, Depth Of Field, Tonemapping, Vignette, Color Adjustments, or any modern PP effect override on a VolumeProfile. Do NOT use for the legacy PPv2 stack (`com.unity.postprocessing`). Triggers (EN): post-processing, modern post-processing, Bloom, Depth Of Field, DOF, Tonemapping, Vignette, Color Adjustments, color grading, post effect, VolumeProfile effect. Triggers (ZH): 后处理, 现代后处理, 泛光, Bloom, 景深, 色调映射, 暗角, 颜色调整, 调色, Volume 后处理.
Buildfrom Unity REST Skills07unity-asset
Unity asset management. Use when users want to import (external file), delete, move/rename, duplicate, find/search, get info, create folders, refresh AssetDatabase, reimport (single or batch), or read/set asset labels. Triggers: asset, import asset, delete asset, move asset, rename asset, duplicate asset, find asset, search asset, asset info, create folder, refresh assets, reimport, asset labels, AssetDatabase filter, t:Texture2D, l:Label, 资源, 资产, 导入资源, 删除资源, 移动资源, 重命名资源, 复制资源, 查找资源, 资源信息, 创建文件夹, 刷新资源, 重新导入, 资源标签.
Buildfrom Unity REST Skills08unity-decal
URP Decal Projector creation and configuration plus DecalRendererFeature setup. Use when users want to create, inspect, configure, batch-edit, delete or validate URP DecalProjectors in the scene, or ensure the active URP renderer has DecalRendererFeature attached. HDRP decal APIs are out of scope. Triggers (EN): decal, Decal Projector, DecalProjector, URP decal, DecalRendererFeature, decal renderer feature, decal material, projector. Triggers (ZH): 贴花, 贴花投射器, 投影贴花, URP 贴花, DecalProjector, 贴花渲染器特性.
Buildfrom Unity REST Skills09unity-dotween
DOTween Free/Pro automation. Free skills probe install status, read/validate/configure DOTweenSettings, list modules and shortcut extension methods, and generate runtime tween / Sequence / lifetime-safe MonoBehaviour scripts. Pro skills (`dotween_pro_*`) add/configure/inspect `DG.Tweening.DOTweenAnimation` components on scene objects, including stagger/cascade entrance. Triggers: DOTween, DOTweenFree, DOTweenPro, DOTweenAnimation, DOTweenSettings, DG.Tweening, tween, Sequence, ease, easing, OutQuad, OutBack, loops, Yoyo, stagger, cascade, DOMove, DOLocalMove, DORotate, DOScale, DOAnchorPos, DOFade, DOColor, DOPunchPosition, DOShakePosition, SetLink, autoKill, SafeMode, UI animation, UI 动画, 补间动画, 补间, 缓动, 缓动函数, 动画配置, 循环, 序列, 动效, 脚本生成, 错峰动画.
Buildfrom Unity REST Skills10unity-history
Undo/redo history management (Unity Editor native undo stack). Use when users want to undo or redo one or many steps, or get current undo group name. Triggers: history, undo, redo, undo steps, redo steps, undo history, revert, previous state, current undo group, 历史, 撤销, 重做, 多步撤销, 多步重做, 撤销历史, 上一步, 当前撤销组.
Buildfrom Unity REST Skills11unity-sample
Sample/demo skills for API connectivity testing and beginner examples — create primitive cubes/spheres, move/rotate/scale by name, delete by name, simple scene info. Use for smoke tests, health checks, and demo flows; not for production work. Triggers: sample, demo, example, hello, ping, smoke test, connectivity, create cube, create sphere, primitive, 示例, 演示, 测试, 烟雾测试, 入门, 连通性, 健康检查, demo skill.
Buildfrom Unity REST Skills12unity-bookmark
Scene View bookmarks — save the current selection plus Scene View camera pivot/rotation/size under a name, jump back to it later, list, delete. Use when users want to save, recall, or manage scene viewpoints + selections in the editor. Triggers: bookmark, bookmarks, save view, goto view, jump to view, scene view, camera position, viewpoint, viewpoints, named view, selection snapshot, 书签, 视角, 保存视角, 视图书签, 跳转视角, 选中快照, 命名视角.
Buildfrom Unity REST Skills13unity-shadergraph
Shader Graph asset creation, structure inspection, constrained blackboard editing, and constrained node-subset editing for `.shadergraph` / `.shadersubgraph`. Use when users want to create graphs, inspect real node/slot structure, edit properties or keywords, or perform safe low-level node operations. Triggers: Shader Graph, shadergraph, sub graph, blackboard property, shader keyword, node editing, slot connect, 着色图, 子图, ShaderGraph 属性, ShaderGraph 节点, ShaderGraph 连线.
Buildfrom Unity REST Skills14unity-profiler
Read-only Unity runtime performance snapshots — FPS, frame time, batches, draw calls, triangles, vertices, memory (total/reserved/mono heap), per-asset memory (textures, meshes, materials, audio), object count by type, AssetBundle stats. Triggers: profiler, performance, performance snapshot, FPS, frame rate, frame time, memory usage, memory snapshot, total allocated memory, reserved memory, mono heap, mono used, runtime memory, texture memory, VRAM, mesh memory, material memory, audio memory, audio clip size, object count, loaded objects, asset bundle, batches, draw calls, set pass calls, triangles, vertices, rendering stats, shadow casters, benchmark, hotspot, profiler_get_stats, profiler_get_memory, profiler_get_rendering_stats, 性能, 性能快照, 帧率, FPS, 帧时间, 内存, 内存占用, Mono 堆, 显存, 纹理内存, 网格内存, 材质内存, 音频内存, 对象统计, 加载对象, AssetBundle, 批次, 绘制调用, DrawCall, SetPass, 三角面, 顶点, 渲染统计, 阴影投射.
Buildfrom Unity REST Skills15unity-probuilder
ProBuilder editable mesh modeling for blockout and level geometry. Use when users want to create ProBuilder shapes, extrude faces, bevel edges, subdivide meshes, weld/move vertices, paint per-face materials, or run procedural mesh operations. Triggers: ProBuilder, ProBuilderMesh, mesh modeling, blockout, level geometry, shape, face, edge, vertex, extrude, bevel, chamfer, subdivide, weld, merge, bridge, flip normals, conform normals, project UV, 3D 建模, 建模, 拉伸, 挤出, 倒角, 细分, 焊接, 法线, 面, 边, 顶点, 关卡白模. Requires com.unity.probuilder package; missing-package calls return a diagnostic stub.
Buildfrom Unity REST Skills16unity-async
Unity async and lifecycle strategy advisor. Use when users want to choose between Update, coroutine, UniTask, timers, or handle cleanup/cancellation. Triggers: async, coroutine, UniTask, await, Update vs coroutine, timer, lifecycle, IDisposable, cancellation, 异步, 协程, 生命周期, 用协程还是UniTask, 异步怎么写, 定时器, 取消操作.
Buildfrom Unity REST Skills17unity-addressables-design
Source-anchored design rules for Unity Addressables 1.22.3 (Unity 2022) and 2.9.1 (Unity 6). Load before writing any InitializeAsync / LoadAssetAsync / LoadSceneAsync / UpdateCatalogs / AssetReference code to avoid removed APIs, handle leaks, SceneReleaseMode bugs, and catalog update ordering errors. Triggers: Addressables, AddressableAssets, AddressableAssetSettings, AsyncOperationHandle, LoadAssetAsync, LoadAssetsAsync, LoadSceneAsync, UnloadSceneAsync, InstantiateAsync, GetDownloadSizeAsync, DownloadDependenciesAsync, CheckForCatalogUpdates, UpdateCatalogs, CleanBundleCache, AssetReference, AssetReferenceT, SceneReleaseMode, MergeMode, WaitForCompletion, IResourceLocator, ResourceLocatorInfo, 可寻址资源, 资源加载, 异步操作句柄, 场景加载, 资源更新, 目录更新, 资源引用, 热更新, 资源管理, addressable asset, asset loading, scene management, catalog update, asset reference, handle release, bundle cache.
Buildfrom Unity REST Skills18unity-yooasset
YooAsset hot-update / asset bundle automation. Build bundles via ScriptableBuildPipeline or RawFileBuildPipeline, run Editor simulate builds, manage AssetBundleCollector package/group/collector settings, analyze BuildReport .report files at bundle/asset/dependency-graph level, run PlayMode runtime validation jobs, and open/use YooAsset Reporter/Debugger/AssetArtScanner tools. Triggers: yooasset, YooAsset, AssetBundleBuilder, AssetBundleCollector, BuildReport, ResourcePackage, ScriptableBuildPipeline, RawFileBuildPipeline, EditorSimulateBuildPipeline, CollectorPackage, CollectorGroup, AddressRule, PackRule, FilterRule, IgnoreRule, BuildReport assets, dependency graph, AssetArtScanner, Reporter, Debugger, runtime validation, 资源打包, 资源收集, 资源收集器, 资源规则, 构建报告, 构建管线, 模拟构建, 热更新打包, 资源分组, 资产分析, 依赖图, 孤立资源, 运行时验证, asset bundle build, asset bundle collector, build report, hot update build, bundle dependency, orphan asset, asset pipeline. Requires com.tuyoogame.yooasset (2.3.15+).
Buildfrom Unity REST Skills19unity-scene
Unity scene management — create, load (single/additive), save, unload, switch active scene, get scene info/hierarchy, screenshot, search objects. Exact signatures via GET /skills/schema.
Buildfrom Unity REST Skills20unity-shader
HLSL / ShaderLab shader file management. Use when users want to create / read / list / find / delete `.shader` files, inspect shader properties or keywords, check compilation errors, count variants, toggle global shader keywords, or create a URP shader from template. Triggers (EN): Unity shader, .shader file, ShaderLab, HLSL, Unlit shader, Standard shader, Transparent shader, URP shader, shader template, shader properties, shader keywords, global shader keyword, shader variants, shader compilation errors. Triggers (ZH): 着色器, Shader 文件, 自定义 Shader, 创建 Shader, Shader 模板, 关键字, 全局关键字, Shader 变体, 编译错误, URP Shader.
Buildfrom Unity REST Skills21unity-ui
Unity UGUI (Canvas-based UI) creation and layout: Canvas, Panel, Button, Text (TMP auto-detect), Image, RawImage, InputField, Slider, Toggle, Dropdown, ScrollView, Scrollbar, RectTransform anchors and layout groups. This is the GameObject + Canvas system; for UXML/USS use the `uitoolkit` module. Triggers: UGUI, UI, Canvas, ScreenSpaceOverlay, Button, Text, TextMeshPro, TMP, Image, RawImage, Panel, Slider, Toggle, Dropdown, ScrollView, ScrollRect, Scrollbar, InputField, RectTransform, anchor, pivot, layout group, vertical layout, horizontal layout, grid layout, LayoutElement, CanvasGroup, mask, RectMask2D, outline, shadow, 界面, 按钮, 文本, 文字, 图片, 面板, 滑块, 开关, 下拉, 滚动视图, 滚动条, 输入框, 锚点, 布局, 画布, 蒙版.
Buildfrom Unity REST Skills22unity-prefab
Prefab management. Use when users want to create, instantiate, apply, unpack, find instances, edit prefab assets, or create variants. Triggers: prefab, instantiate prefab, spawn, create prefab, apply prefab, unpack prefab, variant, prefab override, revert override, prefab asset, find instances, set prefab property, 预制体, 实例化, 生成预制体, 创建预制体, 应用预制体, 解包, 变体, 预制体覆盖, 还原覆盖, 查找实例, 修改预制体.
Buildfrom Unity REST Skills23unity-scriptdesign
Script quality advisor for Unity gameplay code. Use when users want code review, reduce coupling, improve maintainability, or refactor scripts. Triggers: code review, coupling, maintainability, refactor, clean code, script quality, review my code, code smell, 代码审查, 代码质量, 重构, 低耦合, 可维护, 看看代码, 代码有问题.
Buildfrom Unity REST Skills24unity-blueprints
Mini-game architecture blueprint advisor. Use when users want a starting structure for a small Unity game — platformer, shooter, runner, puzzle, tower defense, clicker, card game. Triggers: blueprint, game template, game structure, prototype, gameplay loop, how to start a game, platformer, tower defense, 游戏模板, 小游戏架构, 做个游戏, 从零开始, 平台跳跃, 塔防, 卡牌, 游戏框架.
Buildfrom Unity REST Skills
About this source
skills-hub.ai mirrors skills from 90+ official GitHub repositories every day. Each imported skill is parsed from a SKILL.md file in the source repo, gets a security scan and quality score on import, and links back to its upstream source of truth.
Last sync: Jun 14, 2026, 4:10 PM (success).
Unity REST Skills skills, frequently asked
What are Unity REST Skills skills?
Unity REST Skills skills are AI coding skills published by Unity REST Skills (512 REST skills for Unity with SKILL.md templates as UPM packages) and mirrored daily on skills-hub.ai. They are SKILL.md files that follow the open Agent Skills standard, so they work in Claude Code, Cursor, Codex CLI, Windsurf, Copilot, and any MCP-compatible tool.
How many Unity REST Skills skills are available?
skills-hub.ai indexes 71 skills from Unity REST Skills, synced daily from the upstream GitHub repository (https://github.com/Besty0728/Unity-Skills).
How do I install a Unity REST Skills skill?
Run `npx @skills-hub-ai/cli install <skill-slug>` in your project. The CLI writes the SKILL.md to the right directory for your AI tool and adds it to your `.skills.json` lockfile so your team gets the same skills at the same versions.
Are these official Unity REST Skills skills?
Yes. Every skill from this source is mirrored from Unity REST Skills's own GitHub repository (https://github.com/Besty0728/Unity-Skills). Each skill page links back to the upstream source of truth, so you can verify the original.