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Unity REST Skills skills

512 REST skills for Unity with SKILL.md templates as UPM packages skills-hub.ai mirrors 70 skills from Unity REST Skills daily — every skill links back to its upstream GitHub source. Install with one command across Claude Code, Cursor, Codex, Windsurf, and any MCP-compatible tool.

Upstream: github.com/Besty0728/Unity-Skills

Installing a Unity REST Skills skill

Pick a skill below, then run the install command for your AI coding tool. The skills-hub CLI writes the SKILL.md to the right directory and tracks the install in .skills.json so your team gets reproducible installs.

# Install a Unity REST Skills skill
npx @skills-hub-ai/cli install <skill-slug>

# Browse all Unity REST Skills skills via API
curl https://skills-hub.ai/api/v1/skills?source=unity-rest-skills

# Browse all sources
open https://skills-hub.ai/sources

Top Unity REST Skills skills

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The most-installed skills from Unity REST Skills, ranked by adoption.

  1. 01unity-xr

    1 installs

    XR Interaction Toolkit skills for VR/AR development. Use when users want to set up XR rigs, add grab interactions, configure teleportation, continuous locomotion, XR UI, or diagnose XR scenes. Triggers: XR, VR, AR, grab, teleport, XR Origin, XR Rig, hand tracking, controller, interactor, interactable, locomotion, 抓取, 传送, 手柄, 头盔, 虚拟现实. Requires com.unity.xr.interaction.toolkit package. Reflection-based: compatible with XRI 2.x (Unity 2022) and XRI 3.x (Unity 6+).

    Buildfrom Unity REST Skills
  2. 02unity-async

    Unity async and lifecycle strategy advisor. Use when users want to choose between Update, coroutine, UniTask, timers, or handle cleanup/cancellation. Triggers: async, coroutine, UniTask, await, Update vs coroutine, timer, lifecycle, IDisposable, cancellation, 异步, 协程, 生命周期, 用协程还是UniTask, 异步怎么写, 定时器, 取消操作.

    Buildfrom Unity REST Skills
  3. 03unity-yooasset

    YooAsset hot-update / asset bundle automation. Build bundles via ScriptableBuildPipeline or RawFileBuildPipeline, run Editor simulate builds, manage AssetBundleCollector package/group/collector settings, analyze BuildReport .report files at bundle/asset/dependency-graph level, run PlayMode runtime validation jobs, and open/use YooAsset Reporter/Debugger/AssetArtScanner tools. Triggers: yooasset, YooAsset, AssetBundleBuilder, AssetBundleCollector, BuildReport, ResourcePackage, ScriptableBuildPipeline, RawFileBuildPipeline, EditorSimulateBuildPipeline, CollectorPackage, CollectorGroup, AddressRule, PackRule, FilterRule, IgnoreRule, BuildReport assets, dependency graph, AssetArtScanner, Reporter, Debugger, runtime validation, 资源打包, 资源收集, 资源收集器, 资源规则, 构建报告, 构建管线, 模拟构建, 热更新打包, 资源分组, 资产分析, 依赖图, 孤立资源, 运行时验证, asset bundle build, asset bundle collector, build report, hot update build, bundle dependency, orphan asset, asset pipeline. Requires com.tuyoogame.yooasset (2.3.15+).

    Buildfrom Unity REST Skills
  4. 04unity-console

    Unity console log management. Use when users want to capture, filter, or clear console logs. Triggers: console, log, warning, error, debug, print, Unity控制台, Unity日志, Unity错误.

    Buildfrom Unity REST Skills
  5. 05unity-history

    Undo/redo history management. Use when users want to undo, redo, or check edit history. Triggers: history, undo, redo, revert, previous state, Unity历史, Unity撤销, Unity重做.

    Buildfrom Unity REST Skills
  6. 06unity-gameobject

    GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放.

    Buildfrom Unity REST Skills
  7. 07unity-importer

    Asset import settings. Use when users want to configure texture, audio, or model import settings. Triggers: import settings, texture settings, audio settings, model settings, compression, max size, 导入设置, 纹理设置, Unity压缩.

    Buildfrom Unity REST Skills
  8. 08unity-package

    Unity Package Manager operations. Use when users want to install, remove, or inspect packages. Triggers: package, UPM, install, dependency, Cinemachine, TextMeshPro, 包管理, Unity安装, Unity依赖.

    Buildfrom Unity REST Skills
  9. 09unity-sample

    Sample scene generators and API test utilities. Use when users want to generate example scenes, test API connectivity, or create demo objects for learning. Triggers: test, sample, hello, ping, demo, example, 示例, Unity测试, Unity演示.

    Buildfrom Unity REST Skills
  10. 10unity-scriptdesign

    Script quality advisor for Unity gameplay code. Use when users want code review, reduce coupling, improve maintainability, or refactor scripts. Triggers: code review, coupling, maintainability, refactor, clean code, script quality, review my code, code smell, 代码审查, 代码质量, 重构, 低耦合, 可维护, 看看代码, 代码有问题.

    Buildfrom Unity REST Skills
  11. 11unity-test

    Unity Test Runner operations. Use when users want to run, list, or check test results. Triggers: test, unit test, test runner, EditMode, PlayMode, Unity测试, Unity单元测试, Unity测试运行.

    Buildfrom Unity REST Skills
  12. 12unity-shader

    Shader creation and management. Use when users want to create or inspect shaders. Triggers: shader, HLSL, ShaderLab, Unlit, Standard, custom shader, 着色器, 创建Shader.

    Buildfrom Unity REST Skills
  13. 13unity-ui

    Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板.

    Buildfrom Unity REST Skills
  14. 14unity-dotween-design

    Source-anchored design rules for DOTween 1.3.015 (Unity 2018+). Load before writing any DOTween.Init / DOMove / Sequence.Append / SetLoops / SetLink / AsyncWaitForCompletion / ToUniTask code to avoid missing-target NRE, tween leaks, Safe Mode false positives, autoKill confusion, module compile errors. Triggers: DOTween, DOMove, DORotate, DOScale, DOColor, DOFade, DOShakePosition, DOShakeRotation, DOPath, DOPunchScale, DOJump, DOLocalMove, DOAnchorPos, DOSizeDelta, Sequence, Tweener, TweenerCore, SetEase, SetDelay, SetLoops, SetAutoKill, SetLink, SetUpdate, SetId, SetTarget, SetRelative, SetSnapping, SetRecyclable, OnComplete, OnKill, OnStart, OnUpdate, OnStepComplete, AsyncWaitForCompletion, AsyncWaitForKill, AsyncWaitForRewind, ToUniTask, DOVirtual, PathType, PathMode, LoopType, UpdateType, DOTweenComponent, DOTweenSettings, 补间动画, 序列动画, 缓动曲线, 生命周期绑定, 动画回调, DOTween init, tween lifecycle, safe mode, tween capacity, kill target.

    Buildfrom Unity REST Skills
  15. 15unity-cleaner

    Project cleanup utilities. Use when users want to find unused assets, duplicate files, or clean up the project. Triggers: unused, duplicate, cleanup, optimize, dead code, orphan, Unity清理, Unity未使用, 重复文件.

    Buildfrom Unity REST Skills
  16. 16unity-addressables-design

    Source-anchored design rules for Unity Addressables 1.22.3 (Unity 2022) and 2.9.1 (Unity 6). Load before writing any InitializeAsync / LoadAssetAsync / LoadSceneAsync / UpdateCatalogs / AssetReference code to avoid removed APIs, handle leaks, SceneReleaseMode bugs, and catalog update ordering errors. Triggers: Addressables, AddressableAssets, AddressableAssetSettings, AsyncOperationHandle, LoadAssetAsync, LoadAssetsAsync, LoadSceneAsync, UnloadSceneAsync, InstantiateAsync, GetDownloadSizeAsync, DownloadDependenciesAsync, CheckForCatalogUpdates, UpdateCatalogs, CleanBundleCache, AssetReference, AssetReferenceT, SceneReleaseMode, MergeMode, WaitForCompletion, IResourceLocator, ResourceLocatorInfo, 可寻址资源, 资源加载, 异步操作句柄, 场景加载, 资源更新, 目录更新, 资源引用, 热更新, 资源管理, addressable asset, asset loading, scene management, catalog update, asset reference, handle release, bundle cache.

    Buildfrom Unity REST Skills
  17. 17unity-decal

    URP Decal Projector management. Use when users want to create, inspect, configure, batch edit, or validate DecalProjectors and DecalRendererFeature setup. Triggers: decal, decal projector, URP decal, DecalRendererFeature, 贴花, DecalProjector.

    Buildfrom Unity REST Skills
  18. 18unity-dotween

    DOTween Free/Pro automation. Free skills inspect settings/modules and generate runtime tween/sequence scripts; Pro skills configure DOTweenAnimation components. Triggers: DOTween, DOTweenAnimation, UI animation, tween, ease, loops, stagger, 补间动画, 动画配置, UI 动画, 缓动, 循环.

    Buildfrom Unity REST Skills
  19. 19unity-graphics

    Graphics and quality settings for SRP-era Unity projects. Use when users want GraphicsSettings, QualitySettings, default SRP, Always Included Shaders, or shader stripping. Triggers: graphics settings, quality settings, SRP asset, always included shaders, shader stripping, 图形设置, 质量设置, 渲染管线设置.

    Buildfrom Unity REST Skills
  20. 20unity-netcode

    Netcode for GameObjects (NGO) multiplayer automation. Create NetworkManager, register NetworkPrefabsList, attach NetworkObject/NetworkTransform, generate NetworkBehaviour templates, and run Host/Server/Client lifecycle control. Triggers: netcode, NGO, multiplayer, NetworkManager, NetworkObject, NetworkBehaviour, NetworkTransform, NetworkVariable, ServerRpc, ClientRpc, Spawn, Despawn, host, client, server, relay, transport, 多人, 联机, 主机, 客户端, 服务器. Requires com.unity.netcode.gameobjects (2.x).

    Buildfrom Unity REST Skills
  21. 21unity-netcode-design

    Source-anchored design rules for Netcode for GameObjects. Load this before writing any NetworkBehaviour / RPC / NetworkVariable / Spawn code to avoid hallucinated APIs and lifecycle-ordering bugs. Triggers: netcode, NGO, multiplayer, NetworkManager, NetworkObject, NetworkBehaviour, ServerRpc, ClientRpc, NetworkVariable, Spawn, Despawn, host, client, transport, relay, 网络同步, 多人游戏, 服务器权威, 主机, 客户端, RPC, 网络游戏, netcode 设计.

    Buildfrom Unity REST Skills
  22. 22unity-postprocess

    Modern SRP post-processing effect management for Unity 2022.3+. Use when users want Bloom, Depth Of Field, Tonemapping, Vignette, or Color Adjustments on URP/HDRP VolumeProfiles. Triggers: bloom, dof, tonemapping, vignette, color adjustments, modern post-processing, 后处理, 景深, 泛光.

    Buildfrom Unity REST Skills
  23. 23unity-shadergraph

    Shader Graph asset creation, structure inspection, constrained blackboard editing, and constrained node-subset editing for `.shadergraph` / `.shadersubgraph`. Use when users want to create graphs, inspect real node/slot structure, edit properties or keywords, or perform safe low-level node operations. Triggers: Shader Graph, shadergraph, sub graph, blackboard property, shader keyword, node editing, slot connect, 着色图, 子图, ShaderGraph 属性, ShaderGraph 节点, ShaderGraph 连线.

    Buildfrom Unity REST Skills
  24. 24unity-shadergraph-design

    Source-anchored Shader Graph design rules for Unity 2022.3 / ShaderGraph 14 and Unity 6 current Graphics. Load before proposing graph structure, node chains, SubGraph boundaries, keyword strategy, or ShaderGraph editing plans. Triggers: ShaderGraph design, shadergraph architecture, shadergraph recipe, shadergraph pitfalls, ShaderGraph 方案, ShaderGraph 设计, ShaderGraph 审查.

    Buildfrom Unity REST Skills

About this source

skills-hub.ai mirrors skills from 90+ official GitHub repositories every day. Each imported skill is parsed from a SKILL.md file in the source repo, gets a security scan and quality score on import, and links back to its upstream source of truth.

Last sync: Apr 30, 2026, 10:17 PM (success).

Unity REST Skills skills — frequently asked

What are Unity REST Skills skills?

Unity REST Skills skills are AI coding skills published by Unity REST Skills (512 REST skills for Unity with SKILL.md templates as UPM packages) and mirrored daily on skills-hub.ai. They are SKILL.md files that follow the open Agent Skills standard, so they work in Claude Code, Cursor, Codex CLI, Windsurf, Copilot, and any MCP-compatible tool.

How many Unity REST Skills skills are available?

skills-hub.ai indexes 70 skills from Unity REST Skills, synced daily from the upstream GitHub repository (https://github.com/Besty0728/Unity-Skills).

How do I install a Unity REST Skills skill?

Run `npx @skills-hub-ai/cli install <skill-slug>` in your project. The CLI writes the SKILL.md to the right directory for your AI tool and adds it to your `.skills.json` lockfile so your team gets the same skills at the same versions.

Are these official Unity REST Skills skills?

Yes. Every skill from this source is mirrored from Unity REST Skills's own GitHub repository (https://github.com/Besty0728/Unity-Skills). Each skill page links back to the upstream source of truth, so you can verify the original.