Unity REST Skills skills
512 REST skills for Unity with SKILL.md templates as UPM packages skills-hub.ai mirrors 76 skills from Unity REST Skills daily, every skill links back to its upstream GitHub source. Install with one command across Claude Code, Cursor, Codex, Windsurf, and any MCP-compatible tool.
Upstream: github.com/Besty0728/Unity-Skills
Installing a Unity REST Skills skill
Pick a skill below, then run the install command for your AI coding tool. The skills-hub CLI writes the SKILL.md to the right directory and tracks the install in .skills.json so your team gets reproducible installs.
# Install a Unity REST Skills skill
npx @skills-hub-ai/cli install <skill-slug>
# Browse all Unity REST Skills skills via API
curl https://skills-hub.ai/api/v1/skills?source=unity-rest-skills
# Browse all sources
open https://skills-hub.ai/sourcesTop Unity REST Skills skills
See all →The most-installed skills from Unity REST Skills, ranked by adoption.
01unity-xr
1 installsXR Interaction Toolkit (XRI) skills for VR/AR development. Use when users want to set up XR rigs, add grab/socket/ray interactors, attach grab interactables, configure teleportation, continuous locomotion, snap/smooth turn, XR-aware Canvas/EventSystem, haptics, InteractionLayerMask, or diagnose XR scenes. Triggers: XR, XRI, XR Interaction Toolkit, VR, AR, XR Origin, XR Rig, XRRayInteractor, XRDirectInteractor, XRSocketInteractor, XRGrabInteractable, XRSimpleInteractable, TeleportationProvider, TeleportationArea, TeleportationAnchor, ContinuousMoveProvider, SnapTurnProvider, ContinuousTurnProvider, XRUIInputModule, TrackedPoseDriver, grab, teleport, hand tracking, controller, interactor, interactable, locomotion, haptics, InteractionLayerMask, 抓取, 传送, 手柄, 头盔, 虚拟现实, 增强现实, XR 交互, XR 设置. Requires com.unity.xr.interaction.toolkit; reflection-based bridge supports XRI 2.x (Unity 2022) and XRI 3.x (Unity 6+). Missing-package calls return a diagnostic stub.
Buildfrom Unity REST Skills02unity-navmesh
Unity NavMesh baking and pathfinding for AI navigation. Triggers: navmesh, nav mesh, navigation, pathfinding, path, bake, rebake, NavMeshAgent, NavMeshObstacle, agent, obstacle, avoidance, carving, area cost, area mask, sample position, 导航网格, 寻路, 烘焙, 重新烘焙, 代理, 障碍物, 避障, 区域权重, 路径.
Buildfrom Unity REST Skills03unity-scene-contracts
Scene composition contract advisor for Unity. Use when users want to define required scene objects, component dependencies, bootstrap logic, or reference wiring rules. Triggers: scene contract, bootstrap, required references, scene wiring, scene dependencies, what must be in the scene, 场景契约, 场景装配, 场景依赖, 场景里必须有什么, 引用怎么连.
Buildfrom Unity REST Skills04unity-physics
Unity physics queries and editor-time configuration: raycasts/spherecast/boxcast, overlap checks, gravity, PhysicMaterial assets, layer collision matrix. Triggers: physics, raycast, spherecast, boxcast, overlap, sphere overlap, box overlap, gravity, collision, rigidbody, collider, physics material, PhysicMaterial, PhysicsMaterial, layer mask, layer collision matrix, 物理, 射线检测, 球形射线, 盒形射线, 重叠检测, 重力, 碰撞, 刚体, 碰撞器, 物理材质, 图层碰撞.
Buildfrom Unity REST Skills05unity-importer
Asset import settings — texture, audio, model importers + sprite settings + per-platform overrides + reimport. Use when users want to configure import settings, change texture type/maxSize/compression/filter/mipmap/sRGB/wrap, audio loadType/compressionFormat/quality/forceToMono, model scale/meshCompression/animationType/rig/clip splits, sprite PPU/mode, per-platform overrides, or reimport assets. Triggers: import, importer, import settings, reimport, AssetImporter, TextureImporter, ModelImporter, AudioImporter, FBX, AudioClip, sprite, PPU, pixelsPerUnit, textureType, NormalMap, Sprite, maxSize, filterMode, mipmap, sRGB, compression, loadType, Streaming, DecompressOnLoad, CompressedInMemory, Vorbis, ADPCM, PCM, animationType, Humanoid, Generic, meshCompression, generateSecondaryUV, materialImportMode, platform override, Standalone, iPhone, Android, WebGL, 导入设置, 纹理设置, 模型设置, 音频设置, 重新导入, 重导入, 压缩, 法线贴图, 精灵, 平台覆盖.
Buildfrom Unity REST Skills06unity-timeline
Unity Timeline editing: create Timeline assets, add typed tracks (animation/audio/activation/control/signal), add clips, set bindings, play/pause/stop via PlayableDirector. Triggers: timeline, cutscene, sequence, PlayableDirector, Director, track, animation track, audio track, activation track, control track, signal track, clip, playable, binding, wrap mode, editor preview, 时间轴, 过场动画, 序列, 轨道, 动画轨道, 音频轨道, 信号轨道, 剪辑, 绑定.
Buildfrom Unity REST Skills07unity-patterns
Unity design pattern selector. Use when users want advice on ScriptableObject, events, state machines, object pools, observer, or other patterns. Triggers: design pattern, which pattern, ScriptableObject, event channel, observer, state machine, object pool, singleton, service locator, 设计模式, 用什么模式, 事件系统, 状态机, 对象池, 观察者模式, 该用什么模式.
Buildfrom Unity REST Skills08unity-postprocess
Modern SRP post-processing effects on URP / HDRP VolumeProfiles (built on top of the Volume framework). Use when users want to add / remove / inspect or tune Bloom, Depth Of Field, Tonemapping, Vignette, Color Adjustments, or any modern PP effect override on a VolumeProfile. Do NOT use for the legacy PPv2 stack (`com.unity.postprocessing`). Triggers (EN): post-processing, modern post-processing, Bloom, Depth Of Field, DOF, Tonemapping, Vignette, Color Adjustments, color grading, post effect, VolumeProfile effect. Triggers (ZH): 后处理, 现代后处理, 泛光, Bloom, 景深, 色调映射, 暗角, 颜色调整, 调色, Volume 后处理.
Buildfrom Unity REST Skills09unity-shadergraph-design
Source-anchored Shader Graph design rules for Unity 2022.3 / ShaderGraph 14 and Unity 6 current Graphics. Load before proposing graph structure, node chains, SubGraph boundaries, keyword strategy, property/blackboard layout, or ShaderGraph editing plans. Triggers: ShaderGraph, Shader Graph, shadergraph design, shadergraph architecture, shadergraph recipe, shadergraph pitfalls, shadergraph review, SubGraph, Master Stack, Blackboard, Keyword, Boolean Keyword, Enum Keyword, Material Keyword, Shader Keyword, PropertyNode, Custom Function Node, Sample Texture 2D, Sample Texture 2D Array, Sample Cubemap, Lerp, Step, Smoothstep, Remap, OneMinus, Normalize, Saturate, Time, UV, Tiling And Offset, Normal Vector, World Position, Object Position, Screen Position, Fresnel Effect, NormalFromHeight, Vertex stage, Fragment stage, Lit Target, Unlit Target, Sprite Lit Target, Fullscreen Target, URP shader, HDRP shader, Built-in shader, ShaderGraph 14, com.unity.shadergraph, shadergraph_list_supported_no
Buildfrom Unity REST Skills10unity-uitoolkit
Build Unity UI Toolkit (UITK) UIs — create/edit USS stylesheets and UXML layouts, configure UIDocument components, declare runtime data bindings in UXML, create world-space UI panels, and run UXML upgraders. Use when authoring runtime or editor UI with UI Toolkit, writing USS/UXML, wiring a UIDocument, binding UI to a data source, or building 3D/world-space UI, even if the user just says "UITK" or "UXML". 构建 Unity UI Toolkit(UITK)界面(创建/编辑 USS 样式表与 UXML 布局、配置 UIDocument 组件、在 UXML 中声明运行时数据绑定、创建世界空间 UI 面板、批量升级 UXML);当用户要用 UI Toolkit 编写运行时或编辑器 UI、编写 USS/UXML、接入 UIDocument、把 UI 绑定到数据源、或做 3D/世界空间 UI 时使用。
Buildfrom Unity REST Skills11unity-cleaner
Project cleanup and audit utilities — find unused assets, content-hash duplicates, missing script/asset references, empty folders, large assets, and dependency trees; delete via a two-step confirm-token flow; fix missing-script components in-place. Use when users want to clean up, audit, or shrink the project. Triggers: cleaner, cleanup, clean up, unused asset, unused assets, duplicate, duplicates, dead code, orphan, missing script, missing reference, empty folder, large asset, dependency tree, asset usage, fix missing, 清理, 项目清理, 冗余, 未使用, 重复文件, 丢失脚本, 缺失引用, 空文件夹, 大文件, 依赖, 依赖树, 资产清理, 减包.
Buildfrom Unity REST Skills12unity-behavior
Drive Unity Behavior (com.unity.behavior) behavior graphs — discover and inspect graph assets, create empty graphs, attach and bind BehaviorGraphAgent components, and read/write blackboard variables on agents or graph defaults. Use when wiring NPC/AI decision logic, behavior trees, behavior graphs, or blackboard variables, even if the user just says "behavior graph", "行为图", "行为树", or "给这个 NPC 挂个 AI". 操作 Unity Behavior 行为图(查找与检查图资产、创建空图、挂载并绑定 BehaviorGraphAgent、读写黑板变量);当用户要搭建 NPC/AI 决策逻辑、行为树、行为图或黑板变量时使用。
Buildfrom Unity REST Skills13unity-architecture
Gameplay and system architecture advisor for Unity. Use when users want module boundaries, scene design, SOLID structure, decoupling, or refactoring direction before writing code. Triggers: architecture, system design, how to structure, how to organize, module boundary, decouple, refactor, SOLID, 架构设计, 怎么组织代码, 模块划分, 代码结构, 解耦, 重构方向, 系统设计.
Buildfrom Unity REST Skills14unity-netcode-design
Source-anchored design rules for Netcode for GameObjects 2.x. Load this before writing any NetworkBehaviour / RPC / NetworkVariable / Spawn code to avoid hallucinated APIs and lifecycle-ordering bugs. Triggers: netcode, NGO, NetworkManager, NetworkObject, NetworkBehaviour, NetworkVariable, NetworkList, NetworkSceneManager, NetworkPrefabsList, NetworkConfig, ServerRpc, ClientRpc, Rpc, SendTo, RpcTarget, RpcInvokePermission, INetworkSerializable, OnNetworkSpawn, OnNetworkDespawn, OnNetworkObjectParentChanged, Spawn, Despawn, SpawnAsPlayerObject, SpawnWithOwnership, ChangeOwnership, RemoveOwnership, TrySetParent, IsOwner, IsServer, IsHost, IsClient, IsLocalPlayer, GlobalObjectIdHash, UnityTransport, SetRelayServerData, SetConnectionData, DebugSimulator, DistributedAuthority, multiplayer, host, client, server, transport, relay, 网络同步, 多人游戏, 联机, 服务器权威, 分布式权威, 主机, 客户端, 服务端, 网络对象, 网络变量, 网络列表, 网络场景管理, 远程过程调用, RPC 调用, 所有权, 生成对象, 销毁对象, 网络游戏, netcode 设计, 网络架构, NGO 2.x.
Buildfrom Unity REST Skills15unity-workflow
Persistent operation history and orchestration — snapshots, task/session undo, bookmarks, and batch planning/retry/rollback. Use when undoing a whole task or session, snapshotting before risky changes, planning or previewing batch operations, or rolling back, even if the user just says "撤销整个操作" or "回滚". 持久化操作历史与编排(快照、任务/会话级撤销、书签、批量规划/重试/回滚);当用户要撤销整个任务或会话、在高危改动前快照、规划或预览批量操作、或回滚时使用。
Buildfrom Unity REST Skills16unity-skills-index
Index of all Unity Skills modules — functional (REST) modules and advisory (design) modules. Browse available modules, check operating-mode requirements (Approval/Auto/Bypass), and pick the right module for a task. Use when looking for which Unity module handles something, browsing the module catalog, or checking a module's mode requirements, even if the user just says "有哪些 Unity 技能" or "Unity 模块列表". Unity Skills 所有模块的索引(功能型 REST 模块与建议型设计模块);当用户要查找某事由哪个 Unity 模块处理、浏览模块目录、或确认模块的模式要求时使用。
Buildfrom Unity REST Skills17unity-adr
Architecture decision record helper for Unity projects. Use when users compare options, choose between approaches, or need to lock in a design choice. Triggers: ADR, architecture decision, tradeoff, which approach, compare options, choose pattern, pros and cons, 技术选型, 方案对比, 选哪个, 设计决策, 架构决策, 优缺点对比.
Buildfrom Unity REST Skills18unity-test
Run Unity Test Runner operations asynchronously — run/discover/list/cancel tests, poll job results, and create test templates. Use when running EditMode/PlayMode tests, discovering or listing tests, polling async test results, or scaffolding test files, even if the user just says "跑测试" or "单元测试". 异步执行 Unity Test Runner 操作(运行/发现/列出/取消测试、轮询任务结果、创建测试模板);当用户要运行 EditMode/PlayMode 测试、发现或列出测试、轮询异步测试结果、或生成测试文件时使用。
Buildfrom Unity REST Skills19unity-skills
Automate the Unity Editor through a local REST API — create and edit scripts, build scenes and prefabs, manage assets/materials/lighting, run tests, and drive hundreds of Editor operations across modules. Use whenever the user wants to operate Unity from chat — create or modify GameObjects/scripts/scenes/assets, batch-edit, or run any Unity Editor automation, even if they just say "在 Unity 里…" or "操作 Unity". 通过本地 REST API 自动化 Unity 编辑器(创建与编辑脚本、搭建场景与 Prefab、管理资源/材质/灯光、运行测试,覆盖跨模块的数百项编辑器操作);当用户想从对话里操作 Unity——创建或修改 GameObject/脚本/场景/资源、批量编辑、或执行任何 Unity 编辑器自动化时使用。
Buildfrom Unity REST Skills20unity-light
Create and configure Unity lights — Directional/Point/Spot/Area lights and batch-toggling scene lights. Use when adding or tuning lights, setting up scene lighting, or batch-enabling/disabling lights, even if the user just says "加个灯" or "打光". 创建与配置 Unity 灯光(Directional/Point/Spot/Area 灯光、批量开关场景灯光);当用户要添加或调校灯光、布置场景照明、或批量启用/禁用灯光时使用。
Buildfrom Unity REST Skills21unity-gameobject
Create and manipulate GameObjects — create, delete, move, rotate, scale, parent, find, rename, batch-edit. Use when building or restructuring a scene hierarchy, spawning or removing objects, or adjusting transforms, even if the user doesn't say "GameObject". 创建与操控 GameObject(增删、移动、旋转、缩放、父子、查找、重命名、批量编辑);当用户要搭建或调整场景层级、新建或删除物体、修改 Transform 时使用。
Buildfrom Unity REST Skills22unity-dotween
DOTween Free/Pro automation. Free skills probe install status, read/validate/configure DOTweenSettings, list modules and shortcut extension methods, and generate runtime tween / Sequence / lifetime-safe MonoBehaviour scripts. Pro skills (`dotween_pro_*`) add/configure/inspect `DG.Tweening.DOTweenAnimation` components on scene objects, including stagger/cascade entrance. Triggers: DOTween, DOTweenFree, DOTweenPro, DOTweenAnimation, DOTweenSettings, DG.Tweening, tween, Sequence, ease, easing, OutQuad, OutBack, loops, Yoyo, stagger, cascade, DOMove, DOLocalMove, DORotate, DOScale, DOAnchorPos, DOFade, DOColor, DOPunchPosition, DOShakePosition, SetLink, autoKill, SafeMode, UI animation, UI 动画, 补间动画, 补间, 缓动, 缓动函数, 动画配置, 循环, 序列, 动效, 脚本生成, 错峰动画.
Buildfrom Unity REST Skills23unity-animator
Unity Animator Controller editing and runtime parameter control: create controllers, add states/transitions/parameters, play animation states, drive triggers/floats/bools. Triggers: animation, animator, Animator Controller, controller, state, state machine, transition, layer, parameter, trigger, float, int, bool, blend tree, animation clip, exit time, has exit time, 动画, 动画控制器, 状态机, 状态, 状态转移, 转移, 图层, 参数, 触发器, 混合树, 动画片段.
Buildfrom Unity REST Skills24unity-sample
Sample/demo skills for API connectivity testing and beginner examples — create primitive cubes/spheres, move/rotate/scale by name, delete by name, simple scene info. Use for smoke tests, health checks, and demo flows; not for production work. Triggers: sample, demo, example, hello, ping, smoke test, connectivity, create cube, create sphere, primitive, 示例, 演示, 测试, 烟雾测试, 入门, 连通性, 健康检查, demo skill.
Buildfrom Unity REST Skills
About this source
skills-hub.ai mirrors skills from 90+ official GitHub repositories every day. Each imported skill is parsed from a SKILL.md file in the source repo, gets a security scan and quality score on import, and links back to its upstream source of truth.
Last sync: Jul 30, 2026, 5:50 PM (success).
Unity REST Skills skills, frequently asked
What are Unity REST Skills skills?
Unity REST Skills skills are AI coding skills published by Unity REST Skills (512 REST skills for Unity with SKILL.md templates as UPM packages) and mirrored daily on skills-hub.ai. They are SKILL.md files that follow the open Agent Skills standard, so they work in Claude Code, Cursor, Codex CLI, Windsurf, Copilot, and any MCP-compatible tool.
How many Unity REST Skills skills are available?
skills-hub.ai indexes 76 skills from Unity REST Skills, synced daily from the upstream GitHub repository (https://github.com/Besty0728/Unity-Skills).
How do I install a Unity REST Skills skill?
Run `npx @skills-hub-ai/cli install <skill-slug>` in your project. The CLI writes the SKILL.md to the right directory for your AI tool and adds it to your `.skills.json` lockfile so your team gets the same skills at the same versions.
Are these official Unity REST Skills skills?
Yes. Every skill from this source is mirrored from Unity REST Skills's own GitHub repository (https://github.com/Besty0728/Unity-Skills). Each skill page links back to the upstream source of truth, so you can verify the original.