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unity-shadergraph-design

Source-anchored Shader Graph design rules for Unity 2022.3 / ShaderGraph 14 and Unity 6 current Graphics. Load before proposing graph structure, node chains, SubGraph boundaries, keyword strategy, property/blackboard layout, or ShaderGraph editing plans. Triggers: ShaderGraph, Shader Graph, shadergraph design, shadergraph architecture, shadergraph recipe, shadergraph pitfalls, shadergraph review, SubGraph, Master Stack, Blackboard, Keyword, Boolean Keyword, Enum Keyword, Material Keyword, Shader Keyword, PropertyNode, Custom Function Node, Sample Texture 2D, Sample Texture 2D Array, Sample Cubemap, Lerp, Step, Smoothstep, Remap, OneMinus, Normalize, Saturate, Time, UV, Tiling And Offset, Normal Vector, World Position, Object Position, Screen Position, Fresnel Effect, NormalFromHeight, Vertex stage, Fragment stage, Lit Target, Unlit Target, Sprite Lit Target, Fullscreen Target, URP shader, HDRP shader, Built-in shader, ShaderGraph 14, com.unity.shadergraph, shadergraph_list_supported_no

v1.0.2New
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Install this skill

Run this command in your terminal. No account required — it auto-detects your AI tool and installs the skill file.

npx @skills-hub-ai/cli install unity-rest-skills-unity-shadergraph-design
Or download directly:
Browse all CLI commands →

Setup by platform

Claude Code

~/.claude/skills/<skill>/SKILL.md

Setup guide →

Install

One-click setup for your editor

Run in your project root

npx @skills-hub-ai/cli install unity-rest-skills-unity-shadergraph-design --target claude-code

Instructions

This skill doesn’t include stateful context yet, instructions only. Learn about stateful skills.

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Frequently asked questions about unity-shadergraph-design

What does the unity-shadergraph-design skill do?

Source-anchored Shader Graph design rules for Unity 2022.3 / ShaderGraph 14 and Unity 6 current Graphics. Load before proposing graph structure, node chains, SubGraph boundaries, keyword strategy, property/blackboard layout, or ShaderGraph editing plans. Triggers: ShaderGraph, Shader Graph, shadergraph design, shadergraph architecture, shadergraph recipe, shadergraph pitfalls, shadergraph review, SubGraph, Master Stack, Blackboard, Keyword, Boolean Keyword, Enum Keyword, Material Keyword, Shader Keyword, PropertyNode, Custom Function Node, Sample Texture 2D, Sample Texture 2D Array, Sample Cubemap, Lerp, Step, Smoothstep, Remap, OneMinus, Normalize, Saturate, Time, UV, Tiling And Offset, Normal Vector, World Position, Object Position, Screen Position, Fresnel Effect, NormalFromHeight, Vertex stage, Fragment stage, Lit Target, Unlit Target, Sprite Lit Target, Fullscreen Target, URP shader, HDRP shader, Built-in shader, ShaderGraph 14, com.unity.shadergraph, shadergraph_list_supported_no It's a reusable SKILL.md instruction set that loads into your AI coding assistant on demand, no prompt engineering, no copy-pasting every session.

How do I install the unity-shadergraph-design skill?

Run `npx @skills-hub-ai/cli install unity-rest-skills-unity-shadergraph-design` from your terminal. The CLI writes the SKILL.md to the correct location for your AI tool (e.g. ~/.claude/skills/unity-rest-skills-unity-shadergraph-design/ for Claude Code or ~/.cursor/skills/ for Cursor with --target cursor) and adds it to your project's .skills.json lockfile.

Which AI tools does unity-shadergraph-design work with?

unity-shadergraph-design runs in Claude Code. It follows the open Agent Skills standard (SKILL.md), so the same skill works in every supported tool without modification.

Is the unity-shadergraph-design skill free?

Yes. Every skill on skills-hub.ai is free and open-source. There are no premium tiers, paywalls, or usage limits. You only pay for whatever AI assistant you're already using.

How do I use unity-shadergraph-design after installing it?

In Claude Code, type `/unity-rest-skills-unity-shadergraph-design` (or whatever slash command the skill registers) and the AI follows the skill's instructions immediately. You can also reference it by name in natural language, your AI loads the skill into context when relevant.

Can I share the unity-shadergraph-design skill with my team?

Yes. Commit your project's .skills.json lockfile and teammates run `npx @skills-hub-ai/cli install` (no args) to install every skill at the exact version you pinned. Organization-scoped installs work via skills-hub.ai organizations.