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unity-yaml-editing

Last-resort guidance for safely hand-editing Unity serialized YAML (.unity/.prefab/.asset/.meta/ProjectSettings) while keeping GUID/fileID integrity intact. Load before directly editing .unity/.prefab/.asset/.meta/ProjectSettings YAML when REST skills cannot reach: script compile failure breaks Editor deserialization, .meta has no REST skill, ProjectSettings exposes hidden fields, or you must resolve a merge conflict. Advisory only (no REST skills, no C#). Triggers: YAML editing, fileID, GUID, m_Script, missing component, missing script, .meta, ProjectSettings, merge conflict, serialized reference repair, anchor, classID, importer field, hand-edit scene, hand-edit prefab; 序列化引用修复, 场景文件直编, prefab 直编, GUID 修复, fileID 失配, m_Script 修复, meta 文件, ProjectSettings 隐藏字段, 合并冲突, 缺失脚本, 缺失组件, 锚点, 类ID, 手改 YAML.

v1.0.0New
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Install this skill

Run this command in your terminal. No account required — it auto-detects your AI tool and installs the skill file.

npx @skills-hub-ai/cli install unity-rest-skills-unity-yaml-editing
Or download directly:
Browse all CLI commands →

Setup by platform

Claude Code

~/.claude/skills/<skill>/SKILL.md

Setup guide →

Install

One-click setup for your editor

Run in your project root

npx @skills-hub-ai/cli install unity-rest-skills-unity-yaml-editing --target claude-code

Instructions

This skill doesn’t include stateful context yet, instructions only. Learn about stateful skills.

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Frequently asked questions about unity-yaml-editing

What does the unity-yaml-editing skill do?

Last-resort guidance for safely hand-editing Unity serialized YAML (.unity/.prefab/.asset/.meta/ProjectSettings) while keeping GUID/fileID integrity intact. Load before directly editing .unity/.prefab/.asset/.meta/ProjectSettings YAML when REST skills cannot reach: script compile failure breaks Editor deserialization, .meta has no REST skill, ProjectSettings exposes hidden fields, or you must resolve a merge conflict. Advisory only (no REST skills, no C#). Triggers: YAML editing, fileID, GUID, m_Script, missing component, missing script, .meta, ProjectSettings, merge conflict, serialized reference repair, anchor, classID, importer field, hand-edit scene, hand-edit prefab; 序列化引用修复, 场景文件直编, prefab 直编, GUID 修复, fileID 失配, m_Script 修复, meta 文件, ProjectSettings 隐藏字段, 合并冲突, 缺失脚本, 缺失组件, 锚点, 类ID, 手改 YAML. It's a reusable SKILL.md instruction set that loads into your AI coding assistant on demand, no prompt engineering, no copy-pasting every session.

How do I install the unity-yaml-editing skill?

Run `npx @skills-hub-ai/cli install unity-rest-skills-unity-yaml-editing` from your terminal. The CLI writes the SKILL.md to the correct location for your AI tool (e.g. ~/.claude/skills/unity-rest-skills-unity-yaml-editing/ for Claude Code or ~/.cursor/skills/ for Cursor with --target cursor) and adds it to your project's .skills.json lockfile.

Which AI tools does unity-yaml-editing work with?

unity-yaml-editing runs in Claude Code. It follows the open Agent Skills standard (SKILL.md), so the same skill works in every supported tool without modification.

Is the unity-yaml-editing skill free?

Yes. Every skill on skills-hub.ai is free and open-source. There are no premium tiers, paywalls, or usage limits. You only pay for whatever AI assistant you're already using.

How do I use unity-yaml-editing after installing it?

In Claude Code, type `/unity-rest-skills-unity-yaml-editing` (or whatever slash command the skill registers) and the AI follows the skill's instructions immediately. You can also reference it by name in natural language, your AI loads the skill into context when relevant.

Can I share the unity-yaml-editing skill with my team?

Yes. Commit your project's .skills.json lockfile and teammates run `npx @skills-hub-ai/cli install` (no args) to install every skill at the exact version you pinned. Organization-scoped installs work via skills-hub.ai organizations.

unity-yaml-editing, AI Coding Skill for Claude Code, skills-hub.ai