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unity-profiler

Read-only Unity runtime performance snapshots — FPS, frame time, batches, draw calls, triangles, vertices, memory (total/reserved/mono heap), per-asset memory (textures, meshes, materials, audio), object count by type, AssetBundle stats. Triggers: profiler, performance, performance snapshot, FPS, frame rate, frame time, memory usage, memory snapshot, total allocated memory, reserved memory, mono heap, mono used, runtime memory, texture memory, VRAM, mesh memory, material memory, audio memory, audio clip size, object count, loaded objects, asset bundle, batches, draw calls, set pass calls, triangles, vertices, rendering stats, shadow casters, benchmark, hotspot, profiler_get_stats, profiler_get_memory, profiler_get_rendering_stats, 性能, 性能快照, 帧率, FPS, 帧时间, 内存, 内存占用, Mono 堆, 显存, 纹理内存, 网格内存, 材质内存, 音频内存, 对象统计, 加载对象, AssetBundle, 批次, 绘制调用, DrawCall, SetPass, 三角面, 顶点, 渲染统计, 阴影投射.

v1.0.3New
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Install this skill

Run this command in your terminal. No account required — it auto-detects your AI tool and installs the skill file.

npx @skills-hub-ai/cli install unity-rest-skills-unity-profiler
Or download directly:
Browse all CLI commands →

Setup by platform

Claude Code

~/.claude/skills/<skill>/SKILL.md

Setup guide →

Install

One-click setup for your editor

Run in your project root

npx @skills-hub-ai/cli install unity-rest-skills-unity-profiler --target claude-code

Instructions

This skill doesn’t include stateful context yet, instructions only. Learn about stateful skills.

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Frequently asked questions about unity-profiler

What does the unity-profiler skill do?

Read-only Unity runtime performance snapshots — FPS, frame time, batches, draw calls, triangles, vertices, memory (total/reserved/mono heap), per-asset memory (textures, meshes, materials, audio), object count by type, AssetBundle stats. Triggers: profiler, performance, performance snapshot, FPS, frame rate, frame time, memory usage, memory snapshot, total allocated memory, reserved memory, mono heap, mono used, runtime memory, texture memory, VRAM, mesh memory, material memory, audio memory, audio clip size, object count, loaded objects, asset bundle, batches, draw calls, set pass calls, triangles, vertices, rendering stats, shadow casters, benchmark, hotspot, profiler_get_stats, profiler_get_memory, profiler_get_rendering_stats, 性能, 性能快照, 帧率, FPS, 帧时间, 内存, 内存占用, Mono 堆, 显存, 纹理内存, 网格内存, 材质内存, 音频内存, 对象统计, 加载对象, AssetBundle, 批次, 绘制调用, DrawCall, SetPass, 三角面, 顶点, 渲染统计, 阴影投射. It's a reusable SKILL.md instruction set that loads into your AI coding assistant on demand, no prompt engineering, no copy-pasting every session.

How do I install the unity-profiler skill?

Run `npx @skills-hub-ai/cli install unity-rest-skills-unity-profiler` from your terminal. The CLI writes the SKILL.md to the correct location for your AI tool (e.g. ~/.claude/skills/unity-rest-skills-unity-profiler/ for Claude Code or ~/.cursor/skills/ for Cursor with --target cursor) and adds it to your project's .skills.json lockfile.

Which AI tools does unity-profiler work with?

unity-profiler runs in Claude Code. It follows the open Agent Skills standard (SKILL.md), so the same skill works in every supported tool without modification.

Is the unity-profiler skill free?

Yes. Every skill on skills-hub.ai is free and open-source. There are no premium tiers, paywalls, or usage limits. You only pay for whatever AI assistant you're already using.

How do I use unity-profiler after installing it?

In Claude Code, type `/unity-rest-skills-unity-profiler` (or whatever slash command the skill registers) and the AI follows the skill's instructions immediately. You can also reference it by name in natural language, your AI loads the skill into context when relevant.

Can I share the unity-profiler skill with my team?

Yes. Commit your project's .skills.json lockfile and teammates run `npx @skills-hub-ai/cli install` (no args) to install every skill at the exact version you pinned. Organization-scoped installs work via skills-hub.ai organizations.