unity-batch
Batch query, preview-confirm-execute, async job orchestration, and bulk scene cleanup for UnitySkills. Use when users want a unified batch query (gameobjects/components/assets), preview before mutation (rename/set property/replace material/missing scripts/standardize naming/render layer/cleanup temp), execute with confirmToken, manage async jobs (status/progress/wait/logs/list/cancel), inspect or list reports, retry failed items, or validate scene objects. Triggers: batch, preview, dry-run, confirmToken, execute batch, batch report, batch retry, job, jobId, async job, job status, job progress, job wait, job logs, job cancel, query gameobjects, query components, query assets, batch rename, batch set property, batch replace material, batch fix missing scripts, batch standardize naming, batch set render layer, batch cleanup temp, batch validate scene, 批处理, 批量, 预览执行, 确认令牌, 异步作业, 作业状态, 作业进度, 作业等待, 作业日志, 作业取消, 批量查询, 批量重命名, 批量改属性, 批量换材质, 修复缺失脚本, 规范命名, 清理临时对象, 场景校验.
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Install this skill
Run this command in your terminal. No account required — it auto-detects your AI tool and installs the skill file.
npx @skills-hub-ai/cli install unity-rest-skills-unity-batchSetup by platform
Install
One-click setup for your editorRun in your project root
npx @skills-hub-ai/cli install unity-rest-skills-unity-batch --target claude-codeInstructions
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Frequently asked questions about unity-batch
What does the unity-batch skill do?
Batch query, preview-confirm-execute, async job orchestration, and bulk scene cleanup for UnitySkills. Use when users want a unified batch query (gameobjects/components/assets), preview before mutation (rename/set property/replace material/missing scripts/standardize naming/render layer/cleanup temp), execute with confirmToken, manage async jobs (status/progress/wait/logs/list/cancel), inspect or list reports, retry failed items, or validate scene objects. Triggers: batch, preview, dry-run, confirmToken, execute batch, batch report, batch retry, job, jobId, async job, job status, job progress, job wait, job logs, job cancel, query gameobjects, query components, query assets, batch rename, batch set property, batch replace material, batch fix missing scripts, batch standardize naming, batch set render layer, batch cleanup temp, batch validate scene, 批处理, 批量, 预览执行, 确认令牌, 异步作业, 作业状态, 作业进度, 作业等待, 作业日志, 作业取消, 批量查询, 批量重命名, 批量改属性, 批量换材质, 修复缺失脚本, 规范命名, 清理临时对象, 场景校验. It's a reusable SKILL.md instruction set that loads into your AI coding assistant on demand, no prompt engineering, no copy-pasting every session.
How do I install the unity-batch skill?
Run `npx @skills-hub-ai/cli install unity-rest-skills-unity-batch` from your terminal. The CLI writes the SKILL.md to the correct location for your AI tool (e.g. ~/.claude/skills/unity-rest-skills-unity-batch/ for Claude Code or ~/.cursor/skills/ for Cursor with --target cursor) and adds it to your project's .skills.json lockfile.
Which AI tools does unity-batch work with?
unity-batch runs in Claude Code. It follows the open Agent Skills standard (SKILL.md), so the same skill works in every supported tool without modification.
Is the unity-batch skill free?
Yes. Every skill on skills-hub.ai is free and open-source. There are no premium tiers, paywalls, or usage limits. You only pay for whatever AI assistant you're already using.
How do I use unity-batch after installing it?
In Claude Code, type `/unity-rest-skills-unity-batch` (or whatever slash command the skill registers) and the AI follows the skill's instructions immediately. You can also reference it by name in natural language, your AI loads the skill into context when relevant.
Can I share the unity-batch skill with my team?
Yes. Commit your project's .skills.json lockfile and teammates run `npx @skills-hub-ai/cli install` (no args) to install every skill at the exact version you pinned. Organization-scoped installs work via skills-hub.ai organizations.