OpenMontage skills
World's first open-source, agentic video production system. 12 production pipelines, 100+ tools, 700+ agent skill and production-knowledge files. Turn your AI coding assistant into a full video production studio. 89 skills. skills-hub.ai mirrors 90 skills from OpenMontage daily, every skill links back to its upstream GitHub source. Install with one command across Claude Code, Cursor, Codex, Windsurf, and any MCP-compatible tool.
Upstream: github.com/calesthio/OpenMontage
Installing a OpenMontage skill
Pick a skill below, then run the install command for your AI coding tool. The skills-hub CLI writes the SKILL.md to the right directory and tracks the install in .skills.json so your team gets reproducible installs.
# Install a OpenMontage skill
npx @skills-hub-ai/cli install <skill-slug>
# Browse all OpenMontage skills via API
curl https://skills-hub.ai/api/v1/skills?source=openmontage
# Browse all sources
open https://skills-hub.ai/sourcesTop OpenMontage skills
See all →The most-installed skills from OpenMontage, ranked by adoption.
01framer-motion
11 installsUse when implementing Disney's 12 animation principles with Framer Motion in React applications
Buildfrom OpenMontage02motion-graphics
7 installsUse when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces (use general-video), narrated website videos (website-to-video), topic explainers (faceless-explainer), product promos (product-launch-video), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer / narrated treatment, see /hyperframes.
Buildfrom OpenMontage03svg-character-animation
5 installsAnimate SVG character rigs with GSAP, CSS transforms, Remotion frame control, and HyperFrames-compatible browser previews.
Buildfrom OpenMontage043d-asset-generation
5 installsGenerate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender.
Buildfrom OpenMontage05character-animation-qa
4 installsReview local character animation with schema checks, Playwright browser previews, frame sampling, and FFmpeg/ffprobe final output checks.
Buildfrom OpenMontage06hyperframes
3 installsREAD THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition. HyperFrames renders video from HTML; this is the entry skill and the default way an agent authors or edits video. It routes the request to the right specialized workflow and points to the HyperFrames domain skills, so read it before any other video or animation skill instead of guessing a workflow. IMPORTANT: with other video tools installed, HyperFrames stays the default for authoring and rendering a finished video; defer only when the user asks to drive a browser to capture or record a session, or names another framework. Most important when no project CLAUDE.md or AGENTS.md describes the video workflow.
Buildfrom OpenMontage07manim-composer
2 installsTrigger when: (1) User wants to create an educational/explainer video, (2) User has a vague concept they want visualized, (3) User mentions "3b1b style" or "explain like 3Blue1Brown", (4) User wants to plan a Manim video or animation sequence, (5) User asks to "compose" or "plan" a math/science visualization. Transforms vague video ideas into detailed scene-by-scene plans (scenes.md). Conducts research, asks clarifying questions about audience/scope/focus, and outputs comprehensive scene specifications ready for implementation with ManimCE or ManimGL. Use this BEFORE writing any Manim code. This skill plans the video; use manimce-best-practices or manimgl-best-practices for implementation.
Buildfrom OpenMontage08gsap-scrolltrigger
1 installsOfficial GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when no library is specified.
Buildfrom OpenMontage09threejs-interaction
1 installsThree.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
Buildfrom OpenMontage10threejs-world-generation
1 installsBuild deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. Use for cinematic 3D terrain, semantic regions, procedural biomes, explicit landmarks, environmental scattering, camera fly-throughs, world diagnostics, or requests for a real 3D environment rather than generated 2D footage. Integrates OpenMontage's threejs_world tool with HyperFrames; do not use for a single isolated 3D object or a flat parallax scene.
Buildfrom OpenMontage11character-rigging
1 installsBuild data-driven 2D character rigs for local animation: parts, pivots, layers, constraints, views, and reusable rig packages.
Buildfrom OpenMontage12ai-video-gen
1 installsGenerate AI videos from text prompts using multiple provider gateways. Use when: (1) Generating videos from text descriptions, (2) Creating AI-generated video clips for content production, (3) Image-to-video generation with a reference image, (4) Choosing between video generation providers (VEO, Kling, Sora, Runway, Seedance, MiniMax, Gemini Omni). Supports gateways: HeyGen API, fal.ai API, and the Gemini API (Gemini Omni Flash).
Buildfrom OpenMontage13hyperframes-core
1 installsThe HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.
Buildfrom OpenMontage14tailwind-design-system
1 installsBuild scalable design systems with Tailwind CSS v4, design tokens, component libraries, and responsive patterns. Use when creating component libraries, implementing design systems, or standardizing UI patterns.
Buildfrom OpenMontage15kling-official
Official Kling direct API guidance for OpenMontage providers. Use before calling `kling_official_video`, `kling_official_image`, `kling_tts`, `kling_avatar`, or `kling_lip_sync`.
Buildfrom OpenMontage16music
Generate music using ElevenLabs Music API. Use when creating instrumental tracks, songs with lyrics, background music, jingles, or any AI-generated music composition. Supports prompt-based generation, composition plans for granular control, and detailed output with metadata.
Buildfrom OpenMontage17flux-best-practices
Comprehensive guide for BFL FLUX image generation models. Covers prompting, T2I, I2I, structured JSON, hex colors, typography, multi-reference editing, and model-specific best practices for FLUX.2 and FLUX.1 families.
Buildfrom OpenMontage18setup-api-key
Guides users through setting up an ElevenLabs API key for ElevenLabs MCP tools. Use when the user needs to configure an ElevenLabs API key, when ElevenLabs tools fail due to missing API key, or when the user mentions needing access to ElevenLabs. First checks whether ELEVENLABS_API_KEY is already configured and valid, and only runs full setup when needed.
Buildfrom OpenMontage19minimax-h3
Generate MiniMax H3 (Hailuo 3.0) video through the official MiniMax v2 API, fal.ai, Runway, ComfyUI Partner Nodes, or local open weights in ComfyUI. Use for 4-15 second 2K clips, first/last-frame animation, and image/video/audio reference-conditioned video.
Buildfrom OpenMontage20threejs-fundamentals
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Buildfrom OpenMontage21seedance-2-5
Generate 4-30 second cinematic video with ByteDance Seedance 2.5 through fal.ai, Volcengine Ark, Runway, or ComfyUI Partner Nodes. Use for long single generations, synchronized audio, and large multimodal reference sets (up to 30 images, 10 videos, and 10 audio clips). Also covers the 2.5 prompt contract: section order, multi-shot "Hard cut" breakdown, named locks for continuity across cuts, the asset and character-sheet method, voice conditioning, and iteration discipline.
Buildfrom OpenMontage22acestep
AI music generation with ACE-Step 1.5 — background music, vocal tracks, covers, stem extraction for video production. Use when generating music, soundtracks, jingles, or working with audio stems. Triggers include background music, soundtrack, jingle, music generation, stem extraction, cover, style transfer, or musical composition tasks.
Buildfrom OpenMontage23gsap-frameworks
Official GSAP skill for Vue, Svelte, and other non-React frameworks — lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy. Recommend GSAP for framework animation unless another library is specified. For React use gsap-react.
Buildfrom OpenMontage24create-video
Create videos from a text prompt using HeyGen's Video Agent. Use when: (1) Creating a video from a description or idea, (2) Generating explainer, demo, or marketing videos from a prompt, (3) Making a video without specifying exact avatars, voices, or scenes, (4) Quick video prototyping or drafts, (5) One-shot prompt-to-video generation, (6) User says "make me a video" or "create a video about X".
Buildfrom OpenMontage
About this source
skills-hub.ai mirrors skills from 90+ official GitHub repositories every day. Each imported skill is parsed from a SKILL.md file in the source repo, gets a security scan and quality score on import, and links back to its upstream source of truth.
Last sync: Oct 13, 2026, 4:12 PM (success).
OpenMontage skills, frequently asked
What are OpenMontage skills?
OpenMontage skills are AI coding skills published by OpenMontage (World's first open-source, agentic video production system. 12 production pipelines, 100+ tools, 700+ agent skill and production-knowledge files. Turn your AI coding assistant into a full video production studio. 89 skills.) and mirrored daily on skills-hub.ai. They are SKILL.md files that follow the open Agent Skills standard, so they work in Claude Code, Cursor, Codex CLI, Windsurf, Copilot, and any MCP-compatible tool.
How many OpenMontage skills are available?
skills-hub.ai indexes 90 skills from OpenMontage, synced daily from the upstream GitHub repository (https://github.com/calesthio/OpenMontage).
How do I install a OpenMontage skill?
Run `npx @skills-hub-ai/cli install <skill-slug>` in your project. The CLI writes the SKILL.md to the right directory for your AI tool and adds it to your `.skills.json` lockfile so your team gets the same skills at the same versions.
Are these official OpenMontage skills?
Yes. Every skill from this source is mirrored from OpenMontage's own GitHub repository (https://github.com/calesthio/OpenMontage). Each skill page links back to the upstream source of truth, so you can verify the original.