Claude Code Game Studios skills
Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy. 73 skills. skills-hub.ai mirrors 73 skills from Claude Code Game Studios daily, every skill links back to its upstream GitHub source. Install with one command across Claude Code, Cursor, Codex, Windsurf, and any MCP-compatible tool.
Installing a Claude Code Game Studios skill
Pick a skill below, then run the install command for your AI coding tool. The skills-hub CLI writes the SKILL.md to the right directory and tracks the install in .skills.json so your team gets reproducible installs.
# Install a Claude Code Game Studios skill
npx @skills-hub-ai/cli install <skill-slug>
# Browse all Claude Code Game Studios skills via API
curl https://skills-hub.ai/api/v1/skills?source=game-studios
# Browse all sources
open https://skills-hub.ai/sourcesTop Claude Code Game Studios skills
See all →The most-installed skills from Claude Code Game Studios, ranked by adoption.
01art-bible
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.
Buildfrom Claude Code Game Studios02asset-spec
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
Buildfrom Claude Code Game Studios03bug-triage
Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.
Buildfrom Claude Code Game Studios04consistency-check
Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.
Buildfrom Claude Code Game Studios05create-architecture
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
Buildfrom Claude Code Game Studios06create-control-manifest
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
Buildfrom Claude Code Game Studios07create-epics
Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.
Buildfrom Claude Code Game Studios08design-system
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
Buildfrom Claude Code Game Studios09dev-story
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.
Buildfrom Claude Code Game Studios10gate-check
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.
Buildfrom Claude Code Game Studios11hotfix
Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.
Buildfrom Claude Code Game Studios12launch-checklist
Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.
Buildfrom Claude Code Game Studios13map-systems
Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.
Buildfrom Claude Code Game Studios14milestone-review
Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.
Buildfrom Claude Code Game Studios15onboard
Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.
Buildfrom Claude Code Game Studios16patch-notes
Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.
Buildfrom Claude Code Game Studios17project-stage-detect
Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.
Buildfrom Claude Code Game Studios18qa-plan
Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when starting a major feature.
Buildfrom Claude Code Game Studios19quick-design
Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.
Buildfrom Claude Code Game Studios20regression-suite
Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementing a bug fix or before a release gate.
Buildfrom Claude Code Game Studios21release-checklist
Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.
Buildfrom Claude Code Game Studios22retrospective
Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.
Buildfrom Claude Code Game Studios23review-all-gdds
Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.
Buildfrom Claude Code Game Studios24scope-check
Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.
Buildfrom Claude Code Game Studios
About this source
skills-hub.ai mirrors skills from 90+ official GitHub repositories every day. Each imported skill is parsed from a SKILL.md file in the source repo, gets a security scan and quality score on import, and links back to its upstream source of truth.
Last sync: Aug 18, 2026, 5:25 PM (success).
Claude Code Game Studios skills, frequently asked
What are Claude Code Game Studios skills?
Claude Code Game Studios skills are AI coding skills published by Claude Code Game Studios (Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy. 73 skills.) and mirrored daily on skills-hub.ai. They are SKILL.md files that follow the open Agent Skills standard, so they work in Claude Code, Cursor, Codex CLI, Windsurf, Copilot, and any MCP-compatible tool.
How many Claude Code Game Studios skills are available?
skills-hub.ai indexes 73 skills from Claude Code Game Studios, synced daily from the upstream GitHub repository (https://github.com/Donchitos/Claude-Code-Game-Studios).
How do I install a Claude Code Game Studios skill?
Run `npx @skills-hub-ai/cli install <skill-slug>` in your project. The CLI writes the SKILL.md to the right directory for your AI tool and adds it to your `.skills.json` lockfile so your team gets the same skills at the same versions.
Are these official Claude Code Game Studios skills?
Yes. Every skill from this source is mirrored from Claude Code Game Studios's own GitHub repository (https://github.com/Donchitos/Claude-Code-Game-Studios). Each skill page links back to the upstream source of truth, so you can verify the original.