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Claude Code Game Studios skills

Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy. 73 skills. skills-hub.ai mirrors 74 skills from Claude Code Game Studios daily, every skill links back to its upstream GitHub source. Install with one command across Claude Code, Cursor, Codex, Windsurf, and any MCP-compatible tool.

Upstream: github.com/Donchitos/Claude-Code-Game-Studios

Installing a Claude Code Game Studios skill

Pick a skill below, then run the install command for your AI coding tool. The skills-hub CLI writes the SKILL.md to the right directory and tracks the install in .skills.json so your team gets reproducible installs.

# Install a Claude Code Game Studios skill
npx @skills-hub-ai/cli install <skill-slug>

# Browse all Claude Code Game Studios skills via API
curl https://skills-hub.ai/api/v1/skills?source=game-studios

# Browse all sources
open https://skills-hub.ai/sources

Top Claude Code Game Studios skills

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The most-installed skills from Claude Code Game Studios, ranked by adoption.

  1. 01art-bible

    2 installs

    Author the Art Bible — visual identity gating asset production. Run before /map-systems.

    Buildfrom Claude Code Game Studios
  2. 02setup-engine

    2 installs

    Configure engine and version. Pins it in CLAUDE.md; WebSearch fills reference docs when the version is beyond LLM training data.

    Buildfrom Claude Code Game Studios
  3. 03ux-design

    2 installs

    Section-by-section UX spec authoring for a screen, flow or HUD. Reads the player journey to provide context; also project-wide accessibility.

    Buildfrom Claude Code Game Studios
  4. 04team-ui

    2 installs

    Orchestrate the UI team through the UX pipeline — authoring, visual design, implementation, review, polish. Uses /ux-design, /ux-review, studio templates.

    Buildfrom Claude Code Game Studios
  5. 05design-system

    2 installs

    Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies.

    Buildfrom Claude Code Game Studios
  6. 06map-systems

    2 installs

    Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index.

    Buildfrom Claude Code Game Studios
  7. 07architecture-decision

    1 installs

    Create an ADR documenting a technical decision: context, alternatives considered, consequences.

    Buildfrom Claude Code Game Studios
  8. 08prototype

    1 installs

    Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED. After /brainstorm and /setup-engine.

    Buildfrom Claude Code Game Studios
  9. 09team-qa

    1 installs

    Orchestrate the QA team through a full testing cycle — qa-lead strategy and test plan, qa-tester case writing, execution, sign-off.

    Buildfrom Claude Code Game Studios
  10. 10create-architecture

    1 installs

    Author the architecture blueprint before code is written. Validates decisions against the pinned engine, flags knowledge gaps.

    Buildfrom Claude Code Game Studios
  11. 11gate-check

    1 installs

    Ready to advance between development phases? PASS/CONCERNS/NOT ASSESSED/FAIL with blockers and required artifacts. 'Can we move to production?'

    Buildfrom Claude Code Game Studios
  12. 12review-all-gdds

    1 installs

    Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.

    Buildfrom Claude Code Game Studios
  13. 13design-review

    1 installs

    Reviews one design document for completeness, internal consistency, implementability, and design standards. Before handing to programmers.

    Buildfrom Claude Code Game Studios
  14. 14brainstorm

    1 installs

    Guided concept ideation using professional studio techniques, player psychology, creative exploration.

    Buildfrom Claude Code Game Studios
  15. 15asset-audit

    1 installs

    Audit assets against naming conventions, file size budgets, format standards. Finds orphaned assets, missing references.

    Buildfrom Claude Code Game Studios
  16. 16quick-design

    1 installs

    Lightweight spec for small changes — tuning adjustments, minor mechanics. Embeds directly into stories; skips full GDD.

    Buildfrom Claude Code Game Studios
  17. 17asset-spec

    1 installs

    Per-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible.

    Buildfrom Claude Code Game Studios
  18. 18localize

    Localization pipeline — find hardcoded strings, extract string tables, cultural review, VO, RTL, enforce string freeze.

    Buildfrom Claude Code Game Studios
  19. 19changelog

    Auto-generate a changelog from git commits and sprint data. Internal and player-facing versions.

    Buildfrom Claude Code Game Studios
  20. 20reverse-document

    Generate missing design or architecture docs from existing implementation — works backwards from code and prototypes.

    Buildfrom Claude Code Game Studios
  21. 21adopt

    Brownfield audit — do existing artifacts actually work? Numbered migration plan. Unlike /project-stage-detect, checks compliance not existence.

    Buildfrom Claude Code Game Studios
  22. 22ux-review

    Validate a UX spec, HUD design or pattern library — accessibility, GDD alignment, readiness. APPROVED / NOT ASSESSED / NEEDS REVISION / MAJOR REVISION NEEDED.

    Buildfrom Claude Code Game Studios
  23. 23balance-check

    Find balance outliers, broken progressions, degenerate strategies, economy imbalances in formulas and data. 'Check game balance'.

    Buildfrom Claude Code Game Studios
  24. 24patch-notes

    Player-facing patch notes from git history and changelogs. Translates developer language into player communication.

    Buildfrom Claude Code Game Studios

About this source

skills-hub.ai mirrors skills from 90+ official GitHub repositories every day. Each imported skill is parsed from a SKILL.md file in the source repo, gets a security scan and quality score on import, and links back to its upstream source of truth.

Last sync: Oct 2, 2026, 4:44 PM (success).

Claude Code Game Studios skills, frequently asked

What are Claude Code Game Studios skills?

Claude Code Game Studios skills are AI coding skills published by Claude Code Game Studios (Turn Claude Code into a full game dev studio — 49 AI agents, 72 workflow skills, and a complete coordination system mirroring real studio hierarchy. 73 skills.) and mirrored daily on skills-hub.ai. They are SKILL.md files that follow the open Agent Skills standard, so they work in Claude Code, Cursor, Codex CLI, Windsurf, Copilot, and any MCP-compatible tool.

How many Claude Code Game Studios skills are available?

skills-hub.ai indexes 74 skills from Claude Code Game Studios, synced daily from the upstream GitHub repository (https://github.com/Donchitos/Claude-Code-Game-Studios).

How do I install a Claude Code Game Studios skill?

Run `npx @skills-hub-ai/cli install <skill-slug>` in your project. The CLI writes the SKILL.md to the right directory for your AI tool and adds it to your `.skills.json` lockfile so your team gets the same skills at the same versions.

Are these official Claude Code Game Studios skills?

Yes. Every skill from this source is mirrored from Claude Code Game Studios's own GitHub repository (https://github.com/Donchitos/Claude-Code-Game-Studios). Each skill page links back to the upstream source of truth, so you can verify the original.