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editor skills

Open-source 3D architectural editor with a local CLI, MCP tools, and practical workflows for humans and AI agents. 5 skills. skills-hub.ai mirrors 5 skills from editor daily, every skill links back to its upstream GitHub source. Install with one command across Claude Code, Cursor, Codex, Windsurf, and any MCP-compatible tool.

Upstream: github.com/pascalorg/editor

Installing a editor skill

Pick a skill below, then run the install command for your AI coding tool. The skills-hub CLI writes the SKILL.md to the right directory and tracks the install in .skills.json so your team gets reproducible installs.

# Install a editor skill
npx @skills-hub-ai/cli install <skill-slug>

# Browse all editor skills via API
curl https://skills-hub.ai/api/v1/skills?source=editor

# Browse all sources
open https://skills-hub.ai/sources

Top editor skills

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The most-installed skills from editor, ranked by adoption.

  1. 01open-pr

    Open a pull request on pascalorg/editor using the repo's PR template. Use when the user asks to open/create a PR, push and PR, or ship a branch in the editor repo.

    Buildfrom editor
  2. 02furniture-fit

    Assess whether furniture fits in a measured Pascal room or layout. Use this skill for sofa, table, bed, cabinet, appliance, staging, placement, collision, clearance, or rotated-footprint questions. Produce a tool-backed spatial report that distinguishes footprint fit from unsupported height, door-swing, assembly, and delivery-route claims, and return insufficient evidence when dimensions or scale are missing.

    Buildfrom editor
  3. 03open-pr2

    Open or update a pull request on pascalorg/editor with a plain-language issue-and-fix description based on the full branch diff. Use only when the user explicitly asks for OpenPR2 or /open-pr2.

    Buildfrom editor
  4. 04review-architecture

    Review a PR against the Pascal architectural rules — package boundaries (core/viewer/editor/nodes), the registry-driven composition model (def.geometry / def.renderer / def.system), legacy-dispatch regressions, the slots + world-scale-UV convention for new nodes/geometry, hook hygiene (useEditor/useScene/useViewer), and selector performance. Use when the user asks to review a PR, audit a branch, or check that changes respect the codebase's architecture.

    Buildfrom editor
  5. 05pascal-3d

    Connect to Pascal and use its MCP tools to create, inspect, edit, validate, save, or hand off editable 3D building scenes. Use this skill whenever a user asks an agent to work in Pascal, make a room or building model, inspect a Pascal project, perform spatial edits, connect Pascal MCP, or return a verified Pascal editor link. It also governs safe local, existing-account, and explicitly authorized autonomous setup.

    Buildfrom editor

About this source

skills-hub.ai mirrors skills from 90+ official GitHub repositories every day. Each imported skill is parsed from a SKILL.md file in the source repo, gets a security scan and quality score on import, and links back to its upstream source of truth.

Last sync: Sep 14, 2026, 6:13 PM (success).

editor skills, frequently asked

What are editor skills?

editor skills are AI coding skills published by editor (Open-source 3D architectural editor with a local CLI, MCP tools, and practical workflows for humans and AI agents. 5 skills.) and mirrored daily on skills-hub.ai. They are SKILL.md files that follow the open Agent Skills standard, so they work in Claude Code, Cursor, Codex CLI, Windsurf, Copilot, and any MCP-compatible tool.

How many editor skills are available?

skills-hub.ai indexes 5 skills from editor, synced daily from the upstream GitHub repository (https://github.com/pascalorg/editor).

How do I install a editor skill?

Run `npx @skills-hub-ai/cli install <skill-slug>` in your project. The CLI writes the SKILL.md to the right directory for your AI tool and adds it to your `.skills.json` lockfile so your team gets the same skills at the same versions.

Are these official editor skills?

Yes. Every skill from this source is mirrored from editor's own GitHub repository (https://github.com/pascalorg/editor). Each skill page links back to the upstream source of truth, so you can verify the original.