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level-design

by skills-hub

0
Quality: 100/100

Audit game level design systems and procedural generation -- BSP room subdivision, Wave Function Collapse tile placement, cellular automata cave generation, Perlin noise terrain, chunk stitching, seed determinism, difficulty scaling curves, pacing rhythm (tension/rest analysis), navigation mesh quality (A*, flow fields, off-mesh links), spawn point distribution and fairness, collectible placement, and spatial design heuristics (wayfinding, sightlines, spatial rhythm). Use when reviewing roguelik

Install this skill

Run this command in your terminal. No account required — it auto-detects your AI tool and installs the skill file.

npx @skills-hub-ai/cli install level-design-3
Or download directly:
View all CLI commands →

Setup by platform

Claude Code

~/.claude/skills/<skill>/SKILL.md

Setup guide →

Instructions

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