level-design
Audit game level design systems and procedural generation -- BSP room subdivision, Wave Function Collapse tile placement, cellular automata cave generation, Perlin noise terrain, chunk stitching, seed determinism, difficulty scaling curves, pacing rhythm (tension/rest analysis), navigation mesh quality (A*, flow fields, off-mesh links), spawn point distribution and fairness, collectible placement, and spatial design heuristics (wayfinding, sightlines, spatial rhythm). Use when reviewing roguelike, platformer, open-world, or any game codebase with tilemaps, procedural levels, enemy spawning, or pathfinding systems.
Signing
SignedSLSA L2- Signed by
- skills-hub.ai distributor
- Method
- Distributor-signed by skills-hub.aiCryptographically signed by the skills-hub.ai distributor key at publish time.
- Signed
Install this skill
Run this command in your terminal. No account required — it auto-detects your AI tool and installs the skill file.
npx @skills-hub-ai/cli install level-designSetup by platform
Install
One-click setup for your editorRun in your project root
npx @skills-hub-ai/cli install level-design --target claude-code