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game-code-review

Review game code architecture for component coupling, ECS vs OOP design, update loop organization (deltaTime, fixed timestep, frame budget), state machine quality (boolean soup, string states), save/load serialization (versioning, migration, corruption handling), input handling (action-based abstraction, buffering, remapping), and anti-patterns (god objects, find-in-update, tight loop allocation, missing object pooling, magic numbers). Supports Unity, Unreal, Godot, Phaser, and custom engines. Use when auditing game project code quality, architecture, or performance patterns.

v2.0.0New
0

Signing

SignedSLSA L2
Signed by
skills-hub.ai distributor
Method
Distributor-signed by skills-hub.aiCryptographically signed by the skills-hub.ai distributor key at publish time.
Signed

Install this skill

Run this command in your terminal. No account required — it auto-detects your AI tool and installs the skill file.

npx @skills-hub-ai/cli install game-code-review
Or download directly:
Browse all CLI commands →

Setup by platform

Claude Code

~/.claude/skills/<skill>/SKILL.md

Setup guide →

Install

One-click setup for your editor

Run in your project root

npx @skills-hub-ai/cli install game-code-review --target claude-code

Instructions

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