game-code-review
Review game code architecture for component coupling, ECS vs OOP design, update loop organization (deltaTime, fixed timestep, frame budget), state machine quality (boolean soup, string states), save/load serialization (versioning, migration, corruption handling), input handling (action-based abstraction, buffering, remapping), and anti-patterns (god objects, find-in-update, tight loop allocation, missing object pooling, magic numbers). Supports Unity, Unreal, Godot, Phaser, and custom engines. Use when auditing game project code quality, architecture, or performance patterns.
Signing
SignedSLSA L2- Signed by
- skills-hub.ai distributor
- Method
- Distributor-signed by skills-hub.aiCryptographically signed by the skills-hub.ai distributor key at publish time.
- Signed
Install this skill
Run this command in your terminal. No account required — it auto-detects your AI tool and installs the skill file.
npx @skills-hub-ai/cli install game-code-reviewSetup by platform
Install
One-click setup for your editorRun in your project root
npx @skills-hub-ai/cli install game-code-review --target claude-code